The Development of English Learning Media through Animated Videos for Student Grade IX Maarif Ansoru Al Hasaniyah Junior High School

  • Nanda Mulyani Universitas Ma’arif Lampung, Indonesia
  • Suhono Suhono Universitas Ma’arif Lampung, Indonesia
  • Wiwied Pratiwi Universitas Ma’arif Lampung, Indonesia
  • Yeasy Agustina Sari Institut Agama Islam Negeri (IAIN) Metro Lampung, Indonesia
  • Tristan Rokhmawan Universitas PGRI Wiranegara, Indonesia
Keywords: English Language Learning, Learning Media, Animated Video

Abstract

The Lack of utilization of learning media leads to lack of student interest in English lessons This study aims to describe the process of developing English learning media through animated videos and the quality of the results of learning animation video development trials. This research is a development research with the ADDIE model. The subjects involved in this study consisted of 1 material expert, 1 media expert, 3 students for individual trials and 33 students for group trials. The methods used for data collection in this study were interviews, observations, questionnaires and documentation. As for the data analysis method using quantitative descriptive analysis and qualitative descriptive analysis. The process of developing English learning media through animated learning videos for grade 9 students goes through 4 stages, namely analysis, design, development, and implementation. The results of the material expert review showed a percentage result of 100% (very feasible), media experts showed a percentage result of 88% (very feasible), individual tests showed a percentage result of 88.6% (very feasible), and the results of the group test showed a percentage result of 85, 6% (very feasible). Based on this analysis, it can be concluded that the development of English learning media through animated videos for grade 9 students of SMP Maarif Ansoru Al Hasaniyah, Rukti Basuki, Rumbia District, Central Lampung Regency is very feasible to use

References

Aguayo Torrez, M. V. (2021). Development of Social Studies Learning Media Based on Animated Videos to Improve Learning Outcomes of Class VII Students of Mts Riyadhul Jannah West Tanjung Jabung

Agustien, R., Umamah, N., &; Sumarno, S. (2018). Development of Learning Media for Two-Dimensional Animated Videos Pekauman Site in Bondowoso with Addie Model for Class X Social Studies History Subjects. Journal of Education, 5(1), 19. https://doi.org/10.19184/jukasi.v5i1.8010

Aisy, F. R., Zen, Z., Ade, M., &; Yusri, K. (2023). Development of Motion Graphic Video Media in Class VII English Subjects of Junior High School. 4(3), 181–188. https://doi.org/10.30596/jppp.v4i3.16313

Amalia, S. (2022). Development of interactive learning media based on Android applications on solar system materials for grade VII junior high school / mts students. Retrieved from http://digilib.uinkhas.ac.id/8418/http://digilib.uinkhas.ac.id/8418/1/Amalia Safitri IPA T201810014.pdf

Apriansyah, M. R. (2020). Development of animation-based video learning media for building materials science courses in the Building Engineering Education Study Program, Faculty of Engineering, State University of Jakarta. Pencil Journal, 9(1), 9–18. https://doi.org/10.21009/jpensil.v9i1.12905

Apriliani, Z., Hasanah, U., &; Anas, A. S. (2019). Making Profile Videos with Vintage Effects of Sengkoah Traditional Tourism Village as Information Media. JTIM : Journal of Information Technology and Multimedia, 1(1), 57–65. https://doi.org/10.35746/jtim.v1i1.15

Arquitectura, E. Y., Introducci, T. I. Learning components that affect children's memory in class IIIB Sd Negeri Tukangan Yogyakarta. Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis, 53(9), 1689–1699.

Asnawati, Y., &; Sutiah, S. (2023). Development of Canva application-based animation video media to increase student learning motivation. Journal of Islamic Education, 9(1), 64–72. https://doi.org/10.18860/jie.v9i1.22809

Bloom, N., & Reenen, J. Van. (2013). Development of Android-based learning media to improve student learning outcomes in social studies subjects at Smp Negeri 1 Lawang Malang. NBER Working Papers, 89. Retrieved from http://www.nber.org/papers/w16019

Budiarti, D., Suhono, S., Hasyim, U. A. A., Hidayah, Y., & Sari, Y. A. (2024). The Development of Word Square Media to Teach English Vocabulary for University Students. Bulletin of Science Education, 4(1), 340-354. https://doi.org/10.51278/bse.v4i1.1076

Fatmawati, N. L. (2021). Development of Powtoon Animated Videos as a Media for Learning English for Elementary School Age during a Pandemic. INSANIA : Journal of Educational Alternative Thought, 26(1), 65–77. https://doi.org/10.24090/insania.v26i1.4834

Teacher, P., Elementary, S., Education, F. I., &; Surabaya, U. N. (2023). Development of learning media "Our Body" using Android-based Adobe Animate cc on part-English subjects. 11, 2367–2377.

Hamidi, K., Jamaluddin, W., Koderi, K., &; Erlina, E. (2023). Development of Interactive Animated Video-Based Arabic Learning Media for Madrasah Aliyah Students. Journal on Education, 5(2), 5289–5296. https://doi.org/10.31004/joe.v5i2.1098

Haryanto, S., Zahra, R., Merakati, I., Thasimmim, S. N., Arifianto, T., &; Digital, L. (2024). Game-Based Learning: Training Makes Learning Media Interesting with Technology. Journal, Communnity Development, 5(1), 868–883.

Hazrati, R., Hanim, W., &; R, D. S. (2015). The influence of the media in group guidance services on the self-regulation of class XI students at SMAN 56 Jakarta. Insight: Journal of Guidance Counseling, 5(1).

Jaringan, K. (2023). 19161-Article Text-77194-1-10-20230331. 4(1), 39–45

Jennah, R. (2009). Learning Media. in Learning Media.

Mita Asmiati Putri, & Jusra, H. (2022). Pengembangan Media Audio Visual Dengan Animasi Berbasis Canva Pada Peserta Didik Kelas Vi Sd. Jurnal Pendidikan Dasar, 13(01), 164–174. https://doi.org/10.21009/jpd.v13i01.29752

Nadialista Kurniawan, R. A. (2021). Development of Cartoon Animation Video Media on Thematic Learning for Grade IV Students of State Elementary School 114 Pekanbaru

Safitri, L., Suhono, S., Pratiwi, W., Hidayah, Y., & Sari, Y. A. (2024). Development of Interactive Powerpoint-Based English Learning Media for Grade XI Students MAN 1 East Lampung. Bulletin of Science Education, 4(2), 24-39. https://doi.org/10.51278/bse.v4i2.1077

SKRIPSI. Industry and Higher Education, 3(1), 1689–1699. Retrieved from http://journal.unilak.ac.id/index.php/JIEB/article/view/3845%0Ahttp://dspace.uc.ac.id/handle/123456789/1288

Niland, N., Pearce, A. P., Naumann, D. N., O'Reilly, D., Series, P. B., Sataloff, R. T., ... Licina, D. (2020). Development of Android-based interactive learning media in thematic learning grade IV elementary school / MIGlobal Health, 167(1), 1–5. Retrieved from https://www.e-ir.info/2018/01/14/securitisation-theory-an-introduction/

Nurmalasari, Y., &; Erdiantoro, R. (2020). Career Planning and Decisions: A Crucial Concept in BK Career Services. Quanta, 4(1), 44–51. https://doi.org/10.22460/q.v1i1p1-10.497

Okra, R., &; Novera, Y. (2019). Development of Science Digital Learning Media at SMP N 3 Base District. Journal of Educative : Journal of Educational Studies, 4(2), 121. https://doi.org/10.30983/educative.v4i2.2340 Permata Puspita Hapsari, G., & Zulherman. (2021). Analisis Kebutuhan Pengembangan Media Video Animasi Berbasis Aplikasi Canva pada Pembelajaran IPA. PSEJ (Pancasakti Science Education Journal), 6(1), 22–29. https://doi.org/10.24905/psej.v6i1.43

Saputra, A., Hakim, M. A. R., Kurniawan, Y. S., Astari, A. R. N. &, Rahmanita, U., Saputra, A., … Rahmanita, U. (2022). Penggunaan Model ASSURE Dalam Pengembangan Video Animasi Pengajaran Bahasa Inggris 2D Berbasis Studi Islam untuk Siswa Raudhatul Athfal. Jurnal Ilmiah Potensia, 7(1), 23–34. Retrieved from https://ejournal.unib.ac.id/index.php/potensia

Sari, H. R., & Yatri, I. (2023). Video Animasi Melalui Aplikasi Canva Untuk Meningkatkan Hasil Belajar Bahasa Indonesia Siswa Sekolah Dasar. Edukasiana: Jurnal Inovasi Pendidikan, 2(3), 159–166. https://doi.org/10.56916/ejip.v2i3.381

Sari, Y. A. (2024). Request and Politeness Strategies in the Javanese-Speaking Generation Z Community: A Pragmatic Study. Bulletin of Science Education, 4(2), 99-117. https://doi.org/10.51278/bse.v4i2.1036

Sanusi, T., Suhono, S., Hidayatullah, R., Sari, Y. A., & Hidayah, Y. (2024). Developing of English Vocabulary Material Pocket Book for Pharmacy Vocational School Maarif 5 Kotagajah. International Journal on Advanced Science, Education, and Religion, 7(2), 213-223. https://doi.org/10.33648/ijoaser.v7i2.499

Son. (2019). Utilization of Promotional Animation in Youtube Media. Proceedings of the National Seminar on Design and Architecture (SENADA), 2, 259–265. Retrieved from https://cashbac.com

Suryaman, S., & Suryanti, Y. (2022). Pengembangan Media Video Animasi Berbasis Plotagon Dan Capcut Untuk Meningkatkan Hasil Belajar Kognitif

Rosmiati, M. (2019). Interactive animation as an English learning medium using the ADDIE method. Paradigm - Journal of Computer and Informatics, 21(2), 261–268. https://doi.org/10.31294/p.v21i2.6019

Ruswan, A., Rosmana, P. S., Fazrin, D. N., Maulidawanti, D., Nurlaela, I., Pebriyanti, P., ... Amelia, S. (2024). Application of animated videos as an interactive learning medium for elementary school students. Journal Of Social Science Research, 4(1), 1468–1476. Retrieved from https://j-innovative.org/index.php/Innovative/article/view/8021/5419

Sariakin. (2015). ICT (Information and Communication Technology) Based English Learning Development Model in Improving High School Student Learning Achievement. Visipena Journal, 6(2), 132–140. https://doi.org/10.46244/visipena.v6i2.370

Tarbiyah, F., Teacher Training, D. A. N., Negeri, U. I., & Lampung, R. I. (2023). Development of Animated Video Learning Media Theme 1 Based on Islamic Values Class III Elementary / Mi Development of Learning Media Animated Video Theme 1 Based on Values.

Widyastuti, E., & Susiana. (2019). Using the ADDIE model to develop learning material for actuarial mathematics. Journal of Physics: Conference Series, 1188(1). https://doi.org/10.1088/1742-6596/1188/1/012052

Wulandari, A. D. (2015). Computer History Educational Game Using MAKER XP ROLE PLAYING GAME (RPG) as Learning Media at SMP Negeri 2 Kalibawang. Yogyakarta State University, Unknown(Unknown), 1–18. Retrieved from http://www.dt.co.kr/contents.html?article_no=2012071302010531749001

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., &; Ulfiah, Z. (2023). The Importance of Learning Media in the Teaching and Learning Process. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074

Wuryanti, U., &; Kartowagiran, B. (2016). Development of animated video media to increase learning motivation and hard work character of elementary school students. Journal of Character Education, 7(2), 232–245. https://doi.org/10.21831/jpk.v6i2.12055

Zulfa, I., Syahputra, H., &; Syahputra, H. (2023). Disseminating animated videos to the Central Aceh Statistics Agency. 1(3), 46–56.

Published
2024-10-08
How to Cite
[1]
N. Mulyani, S. Suhono, W. Pratiwi, Y. A. Sari, and T. Rokhmawan, “The Development of English Learning Media through Animated Videos for Student Grade IX Maarif Ansoru Al Hasaniyah Junior High School”, IJoASER, vol. 7, no. 3, pp. 371-384, Oct. 2024.
Abstract viewed = 69 times
DOWNLOAD PDF downloaded = 26 times

Most read articles by the same author(s)